Free fall calculator: time and impact speed
Estimate vertical free-fall time and impact speed with constant-acceleration kinematics and no air resistance.
Calculate fall time and final speed from height, initial downward velocity and gravity.
Results
Calculation details
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How does this tool work?
This free-fall model describes vertical motion under constant gravitational acceleration only. Given the height and an optional initial downward speed, the calculator finds the time to the ground and the speed immediately before impact.
Distance follows h = v₀t + ½gt². The engine solves the quadratic equation and keeps the positive time root.
Final speed is then v = v₀ + gt.
Standard gravity is provided by default but can be changed for another celestial body or a textbook problem.
How to use this tool
Set height and initial speed
Enter the vertical distance to the ground and, if the object is already moving downward, its initial speed. A simply dropped object uses v₀ = 0.
Choose gravitational acceleration
Standard Earth gravity is provided by default. Change it for a specified textbook value or to explore another celestial body.
Solve for fall time
The engine applies h = v₀t + ½gt² and keeps the positive time solution corresponding to reaching the ground.
Calculate impact speed
Once time is known, v = v₀ + gt gives the speed immediately before impact in the no-drag model.
Good to know
Mass does not appear in ideal free fall
When gravity is the only force and air resistance is neglected, all objects at the same location share the same acceleration g. Greater mass does not mean greater gravitational acceleration in this model.
Signs depend on the chosen coordinate direction
This calculator takes downward as positive so h, v₀ and g remain positive in the displayed equations. With upward chosen positive, acceleration would instead be written −g.
Air resistance can dominate for some objects
Feathers, sheets of paper and high-area objects are poorly described by no-drag free fall in air. Drag depends on shape, speed and fluid properties and can lead to terminal velocity.
Formula
Free fall is a one-dimensional constant-acceleration problem. Taking downward as positive gives h = v₀t + ½gt² and v = v₀ + gt.
Free-fall equations
h = v₀t + ½gt² ; v = v₀ + gt
The model assumes constant acceleration and no drag.
- h
- height
- v₀
- initial downward speed
- g
- gravitational acceleration
Assumes constant g and no air resistance, and applies only during the flight phase before contact with the ground or another support.
Use cases
Kinematics homework
Check a vertical-motion calculation by keeping height, initial velocity, acceleration and time distinct. The result provides a quick verification of the standard constant-acceleration equations.
Object dropped from rest
With v₀ = 0, estimate fall time and final speed from a known height. This baseline case makes the effect of g easy to see before adding an initial downward velocity.
Downward launch
Study an object that is already moving downward when released. At the same height it reaches the ground sooner and with a higher impact speed than an object simply dropped.
Comparing celestial bodies
Change gravity to see how the same fall height would behave on the Moon, Mars or a theoretical world while keeping the underlying constant-acceleration model unchanged.
Examples
Object dropped from 20 m
Ignoring air resistance.
Input
h = 20 m; v₀ = 0Result
t ≈ 2.02 s; v ≈ 19.81 m/sInitial downward speed
Initial speed contributes to the motion.
Input
h = 20 m; v₀ = 5 m/sResult
Shorter time and greater impact speedTips and best practices
- Air resistance is ignored.
- Initial velocity is positive downward.
- At very large altitude, constant g becomes a weaker approximation.
- For very large fall distances, constant g and zero drag become progressively weaker assumptions.
- Do not confuse theoretical impact speed with injury or damage prediction; real impact effects also depend on stopping distance, materials and contact area.
Sources and references
- OpenStax, 3.5 Free Fall (opens in a new tab), University Physics Volume 1Page in English
- BIPM, The International System of Units (SI Brochure) (opens in a new tab), Bureau international des poids et mesuresPage in English
Frequently asked questions
Does mass matter?
Not in ideal free fall: without drag, gravitational acceleration is independent of object mass.
Can the object start with a downward speed?
Yes.
What gravity is used by default?
9.80665 m/s².
Why does a feather fall differently in reality?
Air resistance is large relative to its weight.
Why do objects of different mass fall together in a vacuum?
Because they experience the same gravitational acceleration when other forces are negligible.
Does this calculator include terminal velocity?
No. Terminal velocity requires an air-resistance model, which is outside this calculator.
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